The Last Necromancer

An army of mages and elves have trapped you in a spatial prison and has locked away your necromantic powers. 

With only the last 16 remaining minions at your disposal. You must use them to protect yourself from harm and wait until you are ready to unleash your ultimate spell.

  Chorts are immune to magic damage but are vulnerable to the physical arrows of the elves.

Skeletons are immune to physical damage but are vulnerable to spells that the mages cast. ( You can move either units by left clicking on them and right clicking inside your arena prison. )

Once this hits 0 you die.

Mana allows you to keep your shield up and protect your self from any incoming damage at the cost of mana per hit. As long this is up it will charge your  ultimate spell and eventually unleash it against your enemies. You can also press the SPACEBAR to toggle the shield on/off to regenerate mana.

Your shield also gets toggled off automatically once you run out of mana. Make sure to toggle it on again (I keep forgetting) in order to continue to charge your spell.

  Your enemies. Destroying all of them will free yourself (you win basically and that's it.)

Status: Unfinished and left behind

This was a failed submission for the Bullet Hell Jam 2022. I suck at time management and have a bad case of procrastination. I decided to make it playable anyways but without a main menu and among other important things that a game should have. Oh well...

Note: It might be too hard. Hehe... or not? I really don't know I tested it only a couple of times. 

PS: Moving your minions is kinda janky. I have a lot more to learn.

On the other hand this is my first game that I upload that others might play.

Made with Bevy Game Engine

The Last Necromancer Github

Assets used:

Minion Roar => greg300

Boom FX => shiru8bit

Fireball => CodeManu

Warped Shooting FX => Ansimuz

Skull icon => Cethiel

Bullet Barrage => Cethiel

Laments of the War => Cethiel

Mixed nuts => bluecarrot16

Mana and health icons => Kutejnikov

Tileset (including enemies, minions, and players) => 0x72

Dungeon font => vrtxrry

Background => Brett Gregory

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